
PC+ Experience - a brief view at how powerful this membership can be to our libraries

Let's take a look at some of my Favorite content from Daz 3D I'll be highlighting some examples of this as we go so keep an eye out for new articles! Not only do they make great content, but as I stroll through the pages of the store I get inspired in so many ways! I consider Daz 3D and their talented team of Premier Artists to be my Art and Asset development team in this whole endeavor. It's really cool that such excellent content can be so affordable - especially if we join the Platinum Club + Membership! Through the years they have continued to strive for (and succeed at!) the highest quality, and have the most affordable prices.īy the time the Genesis line was introduced, they've made the amazing move of offering the Pro version of their incredible Daz Studio (4.0 at that time) for FREE! This opened up the figure support art creation to anybody that has a computer - and it paid off.Īlways known for excellence, Daz 3D has a very tight Quality Assurance team that makes sure that everything sold at Daz 3D meets the highest of standards - and this shows across the pages through the store. Right from their beginning their Victoria line has been the most beautiful, versatile and widely supported human female - period! Her male counterpart, Michael, has done the same with his line. Their 3D human figures have Always been second to None! I picked up ZBrush and I am working on learning how to use it so that I can start creating my own content to publish, I have many ideas, but it will take some time to master the tools needed to bring those ideas to life.Daz 3D has long been known for their Absolute Excellence in 3D content across the entire globe. I have been putting together packs that I think make sense and selling them here in the Renderosity Market Place. I have over 5500 products in my own runtime that now has Smart Content Meta Data. The DS Meta data packs that I sell are the result of countless hours of learning and playing with my own content to fully understand how the metadata works and how to create is efficiently.

I have a background in Architectual Drafting and working with 3D modeling for structures etc which I plan to leverage in the creation of my own props, clothing and textures. The next step is to dig into the actual modeling aspect. It has taken some time to get a handle on the tools, but I feel I am starting to get hang of it. A family member (grafikeer) got me interested in working with 3D models and that was the end of my free time. Thank you for visiting my home page! My real name in John Daniels and I am a software developer that has been playing with digital art for about 5 years now.
